Young Cuttle Fish

The trick to finding a young cuttlefish is knowing the colour of their shell. Young ones still have a softer and weaker one, that has a pinkish hue.
BORROWED FROM THE ERA OF STRIFE FOR THIS CAMPAIGN
Special Notes: The victims of this unit’s poison will continually take damage until they can be cured in town or by a unit which cures. The swarming attacks of this unit become less deadly whenever its members are wounded.
Information
Advances from: | |
Advances to: | Cuttle Fish |
Cost: | 21 |
HP: | 46 |
Movement: | 8 |
XP: | 48 |
Level: | 1 |
Alignment: | neutral |
ID | Young Cuttle Fish |
Abilities: |
Attacks (damage - count)
![]() | tentacle melee | 2 - 10 impact | swarm |
![]() | ink ranged | 2 - 2 pierce | poison |
Resistances
![]() |
blade | 20% | ![]() |
pierce | 0% | |
---|---|---|---|---|---|---|
![]() |
impact | 30% | ![]() |
fire | 0% | |
![]() |
cold | 60% | ![]() |
arcane | 20% |
Terrain
Movement Cost | |||
---|---|---|---|
Terrain | Defense | ||
![]() |
Castle | 1 | 30% |
![]() |
Cave | 3 | 20% |
![]() |
Coastal Reef | 2 | 50% |
![]() |
Deep Water | 1 | 60% |
![]() |
Flat | 4 | 30% |
![]() |
Forest | 5 | 30% |
![]() |
Frozen | 2 | 30% |
![]() |
Hills | 5 | 30% |
![]() |
Mountains | - | 0% |
![]() |
Mushroom Grove | 3 | 20% |
![]() |
Sand | 4 | 30% |
![]() |
Shallow Water | 2 | 50% |
![]() |
Swamp | 2 | 40% |
![]() |
Unwalkable | - | 0% |
![]() |
Village | 2 | 30% |